

There is also “Power” to obtain (represented by a crystal ball resting on a napkin), which makes your magic cards slightly stronger and much larger, so that they can hit more. I’d probably lose “Courage” too if I were suddenly stripped of my shrine maiden’s outfit. “Courage” is slang for an extra life in Pocky & Rocky 2, and losing one causes Pocky to slump down and cry. “Charm” increases the number of hits you can take before you lose “Courage.” “Charm” is represented by the layers of clothing that Pocky is wearing. The other attack method is to wave a demon-warding stick, which is a one-hit KO on most enemies (but killing them this way means they don’t drop any spoils).Īs you navigate around each level, you encounter power-up items that help you in some way. One is to throw magical cards (which combust on impact, similar to Gambit from X-Men). The main character, Sayo-chan (or “Pocky,” outside of Japan), has two attacks that she can use. Having access to your character’s feet (instead of floating or flying like in Touhou or just about every other shooter) just makes the game feel less like a shooter and more like an action game, even though it is very much still grounded in the world of Gunbird in terms of game mechanics. The most similar game to this style released recently would be Nier, for the same reasons.īut even though there is exploring in Pocky & Rocky 2, it is extremely limited, and the levels are still very much linear. Imagine Guwange without the screen scrolling (and if you know what Guwange is, you’re a cool guy). The way Pocky 2 avoids being a pure shooter (on-rails) is by giving the player free-movement, switching the sh’mup genre to a slightly more The Chaos Engine approach. In fact, that would irrevocably spoil the game, especially if those men started to lose their clothes when they take damage. By shooter, I wish not to imply that the game contains manly men, chainsaws or aliens. That’s why I just finished playing Pocky & Rocky 2, a Japanese side-scrolling top-down shooter that makes itself sufficiently different from others in the same genre. Other times, it’s because the game literally jumped into your lap and demanded to be played with. Sometimes it’s because you’re reminded of them through conversation, music or reading a book. Sometimes, you just get that itching to go back to them and finish them for good. You probably have a bunch of games you’ve never completed.
